Basic Usage

All of the parameters that you need for basic operation are located in the top section of the Geometry Nodes modifier.


_images/BasicUsage.jpg

Basic Controls

Angle

Use this value to set the angle of the slats in degrees. Range is from -90° to 90°.

_images/VBK_Tilt.gif

Raise/Lower

Value from 0-1, raised fully to fully extended. This amount is also affected by the Stop Distance Offset value.

_images/VBK_Lift.gif

Blind Dimensions

Width

The desired width of the blinds. This value respects the unit system of the blender file.

_images/VBK_Resize.gif

Length

The desired length of the blinds when fully extended. For best results, set this value to something divisible by the slat spacing. This value respects the unit system of the blender file.

_images/VBK_Dims.jpg

Blind Control Settings

Lift Control

Show or hide the lift control object. Turn it off for blinds that are pulled down via the bottom rail as a handle.

_images/VBK_LiftToggle.gif

Tilt Control

Show or hide the tilt control object.

_images/VBK_TiltToggle.gif

Tilt Wand/Pull

Change whether the tilt control is a wand or a pull.

_images/VBK_WandPull.gif

Lift/Tilt Flip Side

Change which side the tilt and lift controls are located.

_images/VBK_Flip.gif

Cord/Tape

Change whether the ladder is cord or tape.

_images/VBK_CordTape.gif

Additional Settings

Stop Distance Offset

Specify how far from the headrail the blind should stop.

_images/VBK_StopDistance.jpg

Blind Offset

Offset the blind from the headrail. This is especially useful if you have an odd slat spacing or a larger or smaller headrail.


Assembly Offset

Offset the entire assembly from the origin. This in conjunction with the Assembly Rotation is useful if you want to change how the snapping behaves when you drag it from the Asset Browser.


Assembly Rotation

Rotate the entire assembly from the origin.


Apply To Object

The resulting geometry will be based on instances for better performance. If you plan to export the object, you can turn on this setting to output a single mesh.

_images/VBK_Wire.jpg